Everyone knows that a clock is essential in a video game.
And the more the clock is precise, the more we can do things.
That's what we are going to see in this clock tutorial by creating a clock with six numbers after the decimal point.
/* BadproG.com */
#include <stdlib.h>
#include <stdio.h>
#include <sys/time.h>
#include <time.h>
int clockTime();
int main(void)
{
if (clockTime())
return (1);
return EXIT_SUCCESS;
}
/**
* A clock with six numbers after the decimal point
*/
int clockTime()
{
time_t t;
struct timeval tv;
double gtod;
double theTime;
theTime = 0;
gtod = 0;
t = time(NULL);
while (t < 2000000000)
{
t = time(NULL);
gtod = gettimeofday(&tv, NULL);
if (gtod != 0)
{
fprintf(stderr, "Error: clockTime().\n");
return (1);
}
theTime = (double)tv.tv_sec + (double)tv.tv_usec / 1000000;
printf("theTime = %f\n", theTime);
}
return (0);
}
... theTime = 1341489768.809641 theTime = 1341489768.809655 theTime = 1341489768.809670 theTime = 1341489768.809684 theTime = 1341489768.809698 theTime = 1341489768.809712 theTime = 1341489768.809726 theTime = 1341489768.809740 theTime = 1341489768.809755 theTime = 1341489768.809769 theTime = 1341489768.809783 theTime = 1341489768.809798 theTime = 1341489768.809812 theTime = 1341489768.809826 theTime = 1341489768.809840 theTime = 1341489768.809855 theTime = 1341489768.809869 theTime = 1341489768.809884 ...
You can now check an action more quickly than before.
You made it, well done. ![]()
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